Units of measurement

Terminology

 * f: frame (usually 50 milliseconds)
 * px: pixel(s)
 * px/f: pixel(s) per frame
 * px/f²: pixel(s) per frame per frame
 * soft limit: a limit which does not clamp its value within its bounds

World

 * One block (square) is 64 pixels in each dimension
 * A free-scrolling level is 6400 pixels (100 blocks) in each dimension

Blupi

 * Blupi is 36 pixels wide by 47 pixels tall
 * Gravity: 4 px/f²undefined
 * Walking acceleration (only when grounded): 2 px/f²
 * Added downwards velocity from walking off a ledge: 2 px/f
 * Maximum horizontal speed: 8 px/fundefined
 * Maximum falling speed: 40 px/f (soft limit)
 * Low jump:
 * Begins at 24 px/f upwards
 * Maximum height of 84 px (1.31 blocks)
 * Maximum length of 98 px (1.53 blocks)
 * Medium jump:
 * Begins at 32 px/f upwards
 * Maximum height of 144 px (2.25 blocks)
 * Maximum length of 130 px (2.03 blocks)
 * High jump:
 * Begins at 44 px/f upwards
 * Maximum height of 264 px (4.13 blocks)
 * Maximum length of 186 px (2.91 blocks)

With lollipop

 * Walking acceleration (only when grounded): 3 px/f²
 * Maximum horizontal speed: 12 px/fundefined
 * Low jump:
 * Begins at 32 px/f upwards
 * Maximum height of 144 px (2.25 blocks)
 * Maximum length of 195 px (3.05 blocks)
 * Medium jump:
 * Begins at 44 px/f upwards
 * Maximum height of 264 px (4.13 blocks)
 * Maximum length of 276 px (4.31 blocks)
 * High jump:
 * Begins at 52 px/f upwards
 * Maximum height of 364 px (5.69 blocks)
 * Maximum length of 327 px (5.11 blocks)

Wind

 * Horizontal wind pushes Blupi at a constant 9 px/f, which is added on top of his horizontal velocity. The velocity value itself is unchanged.
 * Vertical wind pushes Blupi at a constant 20 px/f, which is added on top of his vertical velocity. The velocity value itself is unchanged.
 * Wind is ineffective while Blupi is riding a ground vehicle.

Tank

 * Acceleration from player input: 1 px/f²
 * Deceleration from lack of player input: -3 px/f²undefined
 * Maximum horizontal speed: 12 px/f (soft limit)
 * Gravity: 10 px/f²
 * Maximum falling speed: 100 px/f (soft limit)
 * Added backwards velocity from firing glue: 12 px/f

Jeep

 * Acceleration from player input: 1 px/f²
 * Deceleration from lack of player input: -2 px/f²undefined
 * Maximum horizontal speed: 20 px/f (soft limit)
 * Gravity: 10 px/f²
 * Maximum falling speed: 100 px/f (soft limit)

Skateboard

 * Acceleration from player input: 1 px/f²
 * Deceleration from lack of player input: -1 px/f²undefined
 * Maximum horizontal speed: 15 px/f (soft limit)
 * Gravity: 6 px/f²
 * Added downwards velocity from riding off a ledge: 2 px/f
 * Maximum falling speed: 40 px/f (soft limit)